From Monday, 10 to Saturday, 15 of November I joined the 7DFPS jam. This is a postmortem of the game that came out of it, D_R_E_A_M_S. It was my first time trying to make a FPS so I had to prepare myself ahead of the jam on some of the technical details. I was sure […]
I started game development last December. I purchased a license of ImpactJS and started making some experiments with it. I chose ImpactJS because at the moment it had quite a community (Phaser was not yet the thing it is today…). It also affected my decision seeing that Gods Will Be Watching had been made with it. […]
I will start writing a blog about things I am doing… maybe it will be interesting and useful to other people.